Guilds of Aesteria¶
World¶

Kingdom of Aesteria¶
Land of adventuring guilds Adventuring Guilds
Controls the main land mass (1/3 the size of Europe)
Large mountain range on the western border keeps it isolated from the rest of the continent
Feudal system with duchies, counties, and baronies
Duchy of Tileri¶
Controls the large peninsula in the northwest
Duke of Tileri is a vassal of the King of Aesteria
Very powerful duchy known for industry and supplying of military arms (could be arcanotech)
Lord is arch-duke or non-royal prince
Duchy of Aesteria¶
The capital duchy of the Kingdom of Aesteria
Duke of Aesteria title is held by the King of Aesteria
Other realms¶
Free cities (i.e., city-states) to the south
Raiders to the north (Vikings)
Nomads to the east (steppe people)
History of the Kingdom of Aesteria¶
Pre-1037¶
Northern region were broken into multiple petty kingdoms
Sothern region more tribal and run by nobel houses
Tileri and Aesteria are two of the more powerful kingdoms in the north
“Balance of powers” kept region and power divided in the smaller kingdoms
1037 - 1039 (War of the Tileri Succession)¶
The last of the ruling family of Tileri dies leaving no dynastic heir
The King of Aesteria has the strongest claim on the Tileri crown and presses his claim
An apprehensive coalition of northen kingdoms forms to counter the power imbalance of a combined Aesterian/Tileri crown
The War of the Tileri Succession begins
Due to weak initial response and in-fighting in the coalition forces, the King of Aesteria was able to consolidate power in the region
After not being able to make ground against Aesteria the coalition surrended and quickly fragmented
The Kingdoms of Tileri and Aesteria became duchies under the new Aesteria crown
1041 - 1051 (War of Northern Unification)¶
Actually a series of smaller wars
Seen by some historians as an extension of the War of Tileri Succession
The Kingdom of Aesteria subjugated the other northern petty kingdoms as duchies
1051 - 1068 (Interbellum Period)¶
King of Aesteria dies in 1053 and his eldest son takes the crown
A succession war was avoided by the new king granting his brother title of the Prince of Tileri
Kingdom of Aesteria consolidates and integrates
1068 - 1075 (War of Southern Unification)¶
King of Aesteria begins conquest of southern tribes
The decentralized nature of the tribes begins to open many fronts
King begins signing treaties with some tribes to join him in exchange for more autonomy in the kingdom
After several successful treaties the Kingdom of Aesteria extends an open invitation to any tribes/houses wishing to join the kingdom in exchange for autonomy
War ends and the Guild System (Adventuring Guilds) is formalized in the Treaty of ???
At this point, the Guild System is only for previous noble houses/tribes that sided with the Kingdom of Aesteria
1129 (A new guild system)¶
The Guild System is revamped to allow anyone with sufficient funding to start a guild
1180 (Now)¶
“Current day”
Adventuring Guilds¶
Overview¶
Result of treaty so nobles could retain power in exchange for aid in unification war
“Old world” guilds are former noble houses
“New world” guilds are those formed after the treaty
Guilds do not swear fealty to local lords, but life is easier if they respect them
Organization and management of guilds and leagues are up to their respective heads
Leagues may influence how member guilds are run
“Old world” guilds/leagues tend to be run by descendant of the former noble houses (e.g., leadership is hereditary)
Leagues¶
Guilds can join leagues for support
League to help new guilds
Despite relatively weak member guilds, this guild holds a far amount of influence and respect
Most view it as a noble endeavor to train new-comers and help perpetuate the guild system
Others see new guilds as unfit and see the league as diluting prestige of the guild system
People with this view tend to be descendants of the former noble houses (i.e., “old world’)
One or two leagues closely tied with former noble houses
Specialist leagues (e.g., for certain job types)?
Titles¶
Prince of the Guilds - head of the guild system, non-royal prince, elected by electors
League Lords - head of a league of guilds, duke-level title, electors come from this group
Guild Master - head of a guild, count- or baron-level title depending on guild prestige
Guild Knight - a member of a sanctioned guild
Titles are not hereditary
Titles are not formally retained upon leaving a position, but may be used out of respect (e.g., for former league heads)
May want to consider more official emeritus titles